Shobhad
Ability Adjustments
+4 СИЛ, -2 ИНТ
Racial Traits
Core Racial Traits
| Trait | Effect |
|---|---|
| Darkvision | Shobhads have darkvision with a range of 60 feet. |
| Four-armed | Shobhads have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. |
| Shobhad Ferocity | Once per day, a shobhad brought to 0 Hit Points but not killed can fight on for 1 more round. |
| Swift | A shobhad has a base speed of 40 feet. |
| Weathered | Shobhads have cold resistance 5, which stacks with one other source of cold resistance. |
Darkvision
Shobhads have darkvision with a range of 60 feet.
Four-armed
Shobhads have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While this increases the number of items they can have at the ready, it doesn’t increase the number of attacks shobhads can make during combat.
Shobhad Ferocity
Once per day, a shobhad brought to 0 Hit Points but not killed can fight on for 1 more round. The shobhad drops to 0 HP and is dying (following the normal rules) but can act normally until the end of her next turn, when she becomes unconscious as normal. If she would lose additional Hit Points before this, she ceases to be able to act and falls unconscious.
Swift
A shobhad has a base speed of 40 feet.
Weathered
Shobhads have cold resistance 5, which stacks with one other source of cold resistance.
Vital Stats
| Stat | Value |
|---|---|
| Average Height | 11–13 ft. |
| Average Weight | 400–600 lbs. |
| Age of Maturity | 20 years |
| Maximum Age | 90+3d10 years |
Lore
Shobhads tend to wear their armor most of the time, usually with a traditional rope or leather weapon harness. Life among the shobhad-neh is hard, and young shobhads are trained from preadolescence to fight. By the age of 20, a shobhad is considered a full adult, capable of defending both her clan and her own honor against even the most experienced warriors. A typical shobhad warrior stands 12 feet tall and weighs 500 pounds, and most shobhads who do not die in battle live to between 90 and 120 years of age.
Most clans hunt, gather, and raid neighboring clans and corporate convoys for supplies. Shobhads believe that overt aggression isn’t a fault, but rather a fact of life and that everyone should be strong enough to protect themselves. However, honor is paramount to a shobhad, and breaking one’s word or clan law means a fate worse than death. The laws of city folk, on the other hand, mean little unless they’ve been agreed to.
Shobhads only rarely establish permanent settlements. A single clan may wander thousands of miles of open desert, their territory overlapping with that of other clans or species with very few disputes. While most clans remain on Akiton, their expertise in warfare means there’s always steady mercenary work for shobhad iconoclasts willing to travel, and a few clans have traded their caravans for starships. Such adventurers can often be found working for corporations or groups such as the Starfinder Society, usually as hired muscle. Some shobhads find themselves overtaken by nearly insatiable wanderlust, even after just a single off-planet job, and rarely set foot on Akiton again.
CRB