Browse feats, themes, and skills for your Starfinder character
[Adaptive Fighting]
Select three combat feats that you do not have but whose prerequisites you meet. Once per day as a move action, you can ...
[Advanced Melee Weapon Proficiency]
You gain proficiency with advanced melee weapons (see Weapon Proficiency on page 243).
[Agile Casting]
As a full action, you can move up to your speed and cast a single spell with a casting time of one standard action or le...
[Amplified Glitch]
As a standard action, you can wirelessly introduce a fast-acting virus into nearby technological devices to briefly caus...
[Antagonize]
As a standard action, you can antagonize a foe that can see and hear you by attempting a Diplomacy or Intimidate check (...
[Barricade]
As a move action, you can stack and reinforce objects that are too small or too fragile to provide cover into a single s...
[Basic Melee Weapon Proficiency]
You gain proficiency with basic melee weapons (see Weapon Proficiency on page 243).
[BLIND-FIGHT]
In melee, every time you miss because of concealment (see page 253), you can reroll your miss chance percentile roll one...
[Bodyguard]
As a reaction when an adjacent ally is attacked, you can grant that ally a +2 circumstance bonus to its AC against that ...
[Cleave]
As a standard action, you can make a single melee attack against a foe within reach. If you hit, you deal damage normall...
[Climbing Master]
You gain a climb speed equal to your land speed.
[Combat Casting]
You gain a +2 bonus to your Armor Class and saving throws against attacks of opportunity you provoked by casting a spell...
[Connection Inkling]
Choose two 0-level mystic spells and one 1st-level mystic spell. You can cast the 0-level spells at will and the 1st-lev...
[Coordinated Shot]
When you are threatening a foe with a melee weapon, any ally that has line of sight to that foe without you granting tha...
[Deadly Aim]
When you take the attack or full attack action with weapons (including a solarian’s solar manifestation, but not spells ...
[Deflect Projectiles]
When you would be hit by a ranged attack from a weapon or spell that deals energy or kinetic damage, you can spend 1 Res...
[Diehard]
When you are dying, you can spend the required Resolve Points to stabilize and 1 Resolve Point to stay in the fight (reg...
[Dive for Cover]
When you attempt a Reflex save against an area attack or area effect, you can fall prone in an adjacent square and roll ...
[Diversion]
When you successfully use Bluff to create a distraction, you can allow an ally to attempt a Stealth check to hide (inste...
[Drag down]
Whenever an opponent successfully uses the trip combat maneuver against you, you can attempt to trip an adjacent opponen...
[Enhanced Resistance]
Choose one kinetic damage type (bludgeoning, piercing, or slashing) or one energy type (acid, cold, electricity, fire, o...
[Extra Resolve]
You have 2 additional Resolve Points in your pool.
[Far Shot]
You take only a –1 penalty per full range increment between you and your target when using a ranged weapon.
[Fast Talk]
You can distract a creature with a confusing barrage of words, causing it to be surprised at the beginning of combat. Yo...
[Fleet]
While you are wearing light or no armor, your land speed increases by 10 feet. When you are encumbered, your land speed ...