Technomancer
Armor Proficiency
Light armor
Weapon Proficiency
Basic melee weapons, small arms
Class Skills
Computers (Int), Engineering (Int), Life Science (Int), Mysticism (Wis), Physical Science (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Sleight of Hand (Dex). Skill Points at each Level: 4 + Int modifier
Skill Ranks/Lvl
4
Description
Technomancer
To the uninitiated, magic and technology are completely unrelated, but you know there are more correlations between the two than most suspect. Magic and technology are just tools, and when combined into one discipline, called technomancy, they can be far more powerful than one or the other on its own. You utilize tech to empower, harness, and manipulate magic, and you wield magic to augment, control, and modify technology. You are an expert at hacking the underlying structure of the universe itself, bending the laws of science and nature to your will. Your technomancy—which is gained from scientific study and experimentation—manipulates the physical world, weaves illusions, allows you to peer through time and space, and if necessary, can blast a foe into atoms.
Class Features
| Spells Per Day | |
|---|---|
| Level | Base Attack Bonus |
| 1st | +0 |
| 2nd | +1 |
| 3rd | +2 |
| 4th | +3 |
| 5th | +3 |
| 6th | +4 |
| 7th | +5 |
| 8th | +6 |
| 9th | +6 |
| 10th | +7 |
| 11th | +8 |
| 12th | +9 |
| 13th | +9 |
| 14th | +10 |
| 15th | +11 |
| 16th | +12 |
| 17th | +12 |
| 18th | +13 |
| 19th | +14 |
| 20th | +15 |
CRB