Vanguard
Armor Proficiency
Light armor, heavy armor, and shields
Weapon Proficiency
Basic melee weapons, advanced melee weapons, and small arms
Class Skills
Acrobatics (Dex), Athletics (Str), Culture (Int), Diplomacy (Cha), Intimidate (Cha), Life Science (Int), Medicine (Int), Mysticism (Wis), Perception (Wis), Profession (Cha, Int, or Wis), Stealth (Dex), Survival (Wis). Skill Points at each Level: 6 + Int modifier
Skill Ranks/Lvl
6
Description
Vanguard
Change and decay are the only universal constants, and your understanding of these principles makes you a nigh-unstoppable force of nature: a juggernaut brimming with fundamental energies that allow you to hold the front line of any conflict and turn your own injuries into strength. The entropy within the universe and the level of chaos within any system stand at your disposal, and you channel them into potent combat abilities. To you, the inevitable decay of the galaxy is simply a force to shape, control, and even temporarily reverse. The ability to control when and how things change defines your philosophy and power, allowing you to transform blows that should have destroyed you into ticking time bombs of destruction ready to be unleashed upon your enemies.
Class Features
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Entropic Strike Damage |
|---|---|---|---|---|---|---|
| 1st | +1 | +2 | +2 | +0 | Entropic pool, entropic strike, first vanguard aspect (aspect insight) | 1d3 |
| 2nd | +2 | +3 | +3 | +0 | Mitigate, vanguard discipline | 1d3 |
| 3rd | +3 | +3 | +3 | +1 | Reactive 1/day, weapon specialization | 1d4 |
| 4th | +4 | +4 | +4 | +1 | First vanguard aspect (aspect embodiment), vanguard discipline | 1d4 |
| 5th | +5 | +4 | +4 | +1 | Entropic attunement (weapon special property) | 1d6 |
| 6th | +6 | +5 | +5 | +2 | Vanguard discipline | 2d6 |
| 7th | +7 | +5 | +5 | +2 | Entropic attunement (critical hit effect), uncanny agility | 2d6 |
| 8th | +8 | +6 | +6 | +2 | Second vanguard aspect (second aspect insight), vanguard discipline | 2d6 |
| 9th | +9 | +6 | +6 | +3 | Reactive 2/day | 3d6 |
| 10th | +10 | +7 | +7 | +3 | Entropic attunement (reach), vanguard discipline | 3d6 |
| 11th | +11 | +7 | +7 | +3 | Flashing strikes | 3d6 |
| 12th | +12 | +8 | +8 | +4 | First vanguard aspect (aspect catalyst), vanguard discipline | 4d6 |
| 13th | +13 | +8 | +8 | +4 | Entropic attunement (blast) | 5d6 |
| 14th | +14 | +9 | +9 | +4 | Vanguard discipline | 6d6 |
| 15th | +15 | +9 | +9 | +5 | Reactive 3/day, uncanny speed | 7d6 |
| 16th | +16 | +10 | +10 | +5 | Entropic attunement (radius), vanguard discipline | 8d6 |
| 17th | +17 | +10 | +10 | +5 | Second vanguard aspect (second aspect embodiment) | 9d6 |
| 18th | +18 | +11 | +11 | +6 | First vanguard aspect (aspect finale), vanguard discipline | 10d6 |
| 19th | +19 | +11 | +11 | +6 | Agent of change, entropic attunement (severe wound) | 11d6 |
| 20th | +20 | +12 | +12 | +6 | Invulnerability, vanguard discipline | 12d6 |
COM, p. 50