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! Hanakans are Small magical beastssmall

Hanakan

HP
2
Speed
40 ft
Size
small

Ability Adjustments

+2 ВЫН, +2 ХАР, -2 ИНТ

Home World

Hanakans originate from the volcanically volatile planet of Ssets'Akana, the second planet from the Ash'Akan system's sun.

Racial Traits

Core Racial Traits

Trait Effect
Atmospheric Adaptation Hanakans’ exposure to a variety of atmospheres has made them immune to inhaled poisons and acclimated to thin and thick atmospheres.
Hanakan Magic Hanakans gain the following spell like abilities.
Hanakan Senses Hanakans have darkvision with a range of 60 feet and low light vision.
Scramble A hanakan has a land speed of 40 feet and a climb speed of 20 feet.
Studied Hanakans gain a +2 racial bonus to Medicine and Mysticism checks.

Atmospheric Adaptation

Hanakans’ exposure to a variety of atmospheres has made them immune to inhaled poisons and acclimated to thin and thick atmospheres.

Hanakan Magic

Hanakans gain the following spell-like abilities. The caster level for these effects is equal to the hanakan’s character level.

1/day—wisp ally
At will—detect magic, token spell

Hanakan Senses

Hanakans have darkvision with a range of 60 feet and low-light vision.

Scramble

A hanakan has a land speed of 40 feet and a climb speed of 20 feet.

Studied

Hanakans gain a +2 racial bonus to Medicine and Mysticism checks.

Vital Stats

Stat Value
Average Height 2 to 3 ft.
Average Weight 10 to 40 lbs.
Age of Maturity 5 years
Maximum Age 30+1d20 years years

Lore

Hanakans shun technology, instead utilizing magic for their societal and personal needs. A symbiosis with an adaptive bacteria helped these raptor-like beings expand across their dangerously volcanic home planet and throughout their star system. Their peaceful society places great value on personal enrichment, individual accomplishment, and peaceful settlement of disagreements through debate, proxy champions, and subterfuge. They carry mystical stones, called ssenavars, that hold symbolic religious significance and are sometimes magical in their own right. Supported by their innate magical abilities, their instinctive curiosity and culture of non-violent competition make them savvy spacefarers and shrewd sorcerers.

Physical Description

Hanakans are reptilian bipeds with lithe bodies, flexible necks, and whiplike tails that speak to their roots as opportunistic scavengers and hunters of small game. Each hanakan grows uniquely colored feathers on their arms, tails, and heads, which serve as both personal identifiers and as the vehicle for the species' complex and nuanced somatic language. These feathers also have a remarkably high ignition temperature, helping shield hanakans from embers on their volcanic home world.
Although perhaps once razor sharp, a modern hanakan's claws and talons have evolved to better manipulate tools and scrabble up cliffs, rather than to tear prey. Omnivorous by nature, hanakans magically operate farms where they produce a wide variety of fruits, vegetables, and nuts, while subterranean ranchers rear cattle-sized, herbivorous spiders called vanshas that serve as agile beasts of burden and a source of meat. The average hanakan stands 30 inches tall at the shoulder, measures 4 feet from nose to tail, and weighs around 25 pounds.
The adaptive symbiotic bacteria in hanakan lungs allows them to breathe in a broade range of environments, an advantage that not only allowed them to survive the volcanic surface of their home world Ssets'Akana, but also allowed early hanakan to explore their solar system via teleportation magic. Like hanakan and most other species found on Ssets'Akana, the symbiotic bacteria possess latent magical qualities. Though xenobiologists can successfully recreate the bacteria's adaptive properties, they've yet to detect any traces of magic in their lab-grown specimens, further deepening the unanswered question of what precisely the bacteria's magic does.
Hanakans generate magic of their own, independent of their microbiome. Hatchlings often flare with harmless sparks or uncontrollably change color before learning to control their powers, usually by the end of their first year. Even without further training, a typical hanakan can smell magical auras and perform minor arcane feats. Those who do develop their magic thrive thanks to their intuitive understanding of eldritch forces.

Society

Ancient hanakans traveled in packs for mutual protection and group hunting strategies, with groups fracturing or uniting as needed to exploit new opportunities or evade danger. That pack mentality still influences modern society despite the many changes that followed the discovery of soulstones. Hanakans often form overlapping social circles of about 5 to 40 members—often including some blood relatives—that satiate their instinctive pack mentality. Fewer companions than this tend to trigger feelings of anxiety and vulnerability that most hanakans conceal with bravado. Vast packs, on the other hand, start becoming socially cumbersome, and these groups amicably split into smaller units.
These outlooks don't discourage hanakans from city living. Instead, metropolises just mean thousands of intersecting packs and networks that savvy hanakans can navigate to procure just about any service or favor. One hanakan could easily be part of a family-oriented pack, a guild-like pack of like- minded professionals, a pack of recreational pilots, and a pack of diehard magical sports fans, each with a complex hierarchy.
Religious hanakans often worship deities of learning, community, and magic, such as Eloritu, Talavet, or Yaraesa. Hylax has a small but passionate following due to hanakans' general preference for nonviolent conflict resolution. Beyond cultural outcasts and curious iconoclasts, Triune's worship is practically unknown.

Contests

Warfare is rare among hanakans, who much prefer resolving conflicts through minimally violent means. Most often, this resolution takes the form of wordplay, usually debate. While there are formal formats for debate, any form of informed argument will do. Hanakans are keenly appreciative of minute details, whether in magical theories, written works, or physical craftsmanship, and this attention features in Ssets'Akanan spoken conflicts—as the saying goes, “The distance between a life and a death is as narrow as a misspoken word.”
Sometimes, debating facts is too subtle. Either as sport or as a formal means of embarrassing someone in retaliation for a slight, many hanakans practice vrukulaa, a contest of ritualized boasting, insult, and dance. A participant extols their own virtues in front of a gathered crowd before twisting their brags into a verbal attack against their opponent, who must answer with virtues and attacks of their own. Truth and debate style impact the contest somewhat, but it's just as important to construct poetically exciting lines, flare one's feathers at key moments, perform complex dance steps while orating, and deliver everything with flair—often with one's pack punctuating wild claims with supportive cheers and jeers from the sidelines. A vrukulaa typically lasts only a few rounds before there's a clear victor, though the contest can extend indefinitely, with a few legendary bouts having gone for days.
Just as some cultures lionize the moment when two beings achieve perfect harmony and understanding of one another, hanakan society revels in pyh'huz, the rare moment when two evenly matched and opposing sides achieve a perfect stalemate—a revelation typically punctuated by both parties incoherently screeching, kicking up dust, and hopping about in a moment of shared emotional release, after which it's customary to end the contest as a draw. Despite being a departure from hanakans' usual eloquence, these uncommon, socially acceptable tantrums represent a mutual frustration with and respect between the competitors.

Magic

Magic doesn't just flow through hanakans' veins; it also suffuses their societies. Advanced technologies experienced little development with magic serving as the primary problem-solving tool in the hanakan arsenal—especially because an ancient, barely remembered enemy made of electricity nearly destroyed hanakans ages ago, instilling a distrust of electronics. Minor magical and hybrid devices are ubiquitous, activated either with a touch or by coaxing the magic to activate with a nudge of token spell, which hanakans can cast intuitively.
Many of the larger settlements on Ssets'Akan champion a particular type of magic, and individuals from these regions commonly adopt that arcane preference like a civilian might develop loyalty to a sports team. Schools of spellcasting spark debates, rivalries, and even formal competitions, but not outright conflict. In fact, the more that hanakans travel the galaxy and study other societies' magical traditions, the more these old school lines have blurred. That said, these divisions still debate and espouse key ethical concerns tied to their respective arts: whom can a necromancer reanimate, what is the minimum safe distance for bystanders when conjuring elementals, and so on. In particular, enchantment magic remains strictly overseen and taught, treated in many ways like a martial art reserved for self- defense. Magically controlling another being is deeply taboo, and conspiracy theories of enchanted politicians and the like periodically cause a stir.

Language

he hanakan feather sign language is extremely nuanced, as both their naturally keen predator eyesight and their highly agile musculature grant them the ability to subtly convey a precise emotion or concept with a flick of their feathers. This linguistic advantage helped the species to become one of the most well-versed in practical thaumaturgical theory, and many other magicians use illusion magic to create a facsimile of the language for themselves, the better to take advantage of hanakan arcane insight. The range of emotion that the language can express also makes hanakan poetry particularly poignant, and hanakan satire especially effective at cutting an individual down to size.

CRB, p. 76

Hanakan — Starfinder Race | StarCodex